The Unsuccessful Launch of Immortals of Aveum: A $125 Million Misstep
3 min readThe gaming industry is a volatile market, requiring substantial capital to participate at a professional level. Despite the best intentions and efforts, not every game launch is a success. One such game that failed to resonate with audiences is Immortals of Aveum, a magical first-person shooter developed by Ascendant Studios and published by Electronic Arts.
Launched in August 2023, Immortals of Aveum was met with poor sales, resulting in half of its development team being laid off just a month after its release. According to reports by IGN, the game cost around $125 million to make, with $85 million spent on development and an additional $40 million invested in marketing and distribution.
The developers interviewed by IGN shared their perspectives on the game’s failure. One former developer stated that Immortals of Aveum was “massively overscoped for a studio’s debut project,” while another argued that it was a game that many gamers claimed to want, despite its poor reception.
The game’s campaign was criticized for being repetitive, shallow, and lacking punch. In a busy year filled with great games, Immortals of Aveum struggled to find an audience. Although some critics gave it positive reviews, the sales were reportedly only a tiny fraction of what the publisher had projected.
The developers interviewed by IGN also discussed the challenges of making a AAA single-player shooter in today’s market, especially for a new IP that leveraged Unreal Engine 5. The high development cost, coupled with poor sales, led to significant layoffs at Ascendant.
It’s important to note that Immortals of Aveum’s failure doesn’t necessarily mean that people don’t care about single-player games or games without microtransactions. Rather, it highlights the challenges of launching a new IP in a crowded market and the importance of clear messaging and a compelling core fantasy.
Alice B, in her review of Immortals of Aveum, found things to enjoy while also recognizing its shortcomings. The game’s lack of a clear core fantasy and its repetitive nature made it a tough sell in a year filled with great games.
The developers’ comments in IGN’s report offer valuable insights into the challenges of making a successful game in today’s market. The volatile nature of the industry requires mountains of capital to participate at a professional level, and even with the best intentions and efforts, not every game launch will be a success.
Immortals of Aveum serves as a reminder of the risks involved in game development and the importance of clear messaging, a compelling core fantasy, and effective marketing in a crowded market. Despite its failure, the lessons learned from Immortals of Aveum can help inform future game development efforts and contribute to the ongoing evolution of the gaming industry.
In conclusion, the launch of Immortals of Aveum serves as a cautionary tale in the gaming industry. Despite a significant investment of $125 million, the game failed to find an audience, leading to significant layoffs at Ascendant. The developers’ perspectives offer valuable insights into the challenges of making a successful game in today’s market and the importance of clear messaging, a compelling core fantasy, and effective marketing. The lessons learned from Immortals of Aveum can help inform future game development efforts and contribute to the ongoing evolution of the gaming industry.