The Finals Update 1.7.0: Enhanced Progression for a Thrilling Shooter Experience
10 min readThe Finals, the destructive and exhilarating multiplayer shooter developed by Embark Studios, recently released its latest update, version 1.7.0. This patch brings significant changes to the game’s progression system, making it faster and more rewarding for players to advance through battle pass levels.
The update introduces several enhancements to the XP system. For instance, opening a vault now grants 200 XP instead of the previous 100 XP. Stealing a cashout yields 300 XP, a considerable increase from the initial 100 XP. The amount of XP given for completing a cashout has also been boosted from 200 to 400 XP. These changes, among others, aim to make the battle pass more enticing for players.
The Finals’ progression system has been revamped to make it quicker for players to advance through the battle pass levels. Contracts now yield more XP, with Weekly Contracts granting 4500 XP instead of the previous 2000 XP. Weekly Goals have also seen an increase, now awarding 9000 XP compared to the initial 4000 XP. The number of Weekly Contracts required to complete the Weekly Goal has been reduced from 8 to 6.
Additionally, the “Dead Go Boom” game show event, which made bodies explode shortly after death during matches, has been disabled. The developers believe this event punishes melee users too much at present and plan to bring it back after a re-work “at some point in the future.”
These changes should make it much faster for players to progress through the battle pass levels, making the premium battle pass more enticing. However, it remains to be seen how these enhancements will impact The Finals’ long-term future, as the game relies on a steady player base to generate revenue from cosmetics and other in-game purchases.
Despite the game’s initial success, some players, including the author, have moved on after investing 40 hours into the game. The Finals’ progression changes seem designed to help retain players and encourage them to continue playing the game.
The Finals is a fantastic game that deserves to be playable for years to come. These progression enhancements should make the game more accessible and enjoyable for new players while keeping existing players engaged.
Are you excited for the upcoming release of GTA 6? Let us know in the comments below.
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IN THIS ARTICLE
The Finals
Video Game
Follow
RELATED TOPICS
Embark Studios
Shooter
ABOUT THE AUTHOR
Graham Smith avatar
Graham Smith
Deputy Editorial Director
Rock Paper Shotgun’s former editor-in-chief and current corporate dad. Also, he continues to write evening news posts for some reason.
COMMENTS
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MORE ON THE FINALS
The Finals’ 1.5 update introduces the multiplayer shooter’s first time-limited mode, a solo free-for-all
The Finals stops players taking unfair advantage from controller aim assist
The Finals weapon tier list
The Finals best loadouts
The Finals holiday update is not very merry reading for Heavy players
The Finals technical issue has been preventing “banning cheaters efficiently”
Review: The Finals review: the most exciting new multiplayer shooter in years
How to invite friends in The Finals
The Finals’ latest patch makes progression faster, stops corpses exploding
The exploding wasn’t a bug
A light, medium and heavy ready for battle before a match in The Finals.
Image credit: RPS/Embark Studios
Graham Smith avatar
News by Graham Smith Deputy Editorial Director
Published on Feb. 10, 2024
Follow The Finals
The Finals update 1.7.0 released this past week and makes substantial changes to the destructive shooter’s progression. It should make it much faster to advance through battle pass levels, if skins and cosmetics are what you’re after.
Several of the changes double or even triple the amount of XP you get for certain actions. For example, opening a vault now nets you 200 rather than 100 XP, and stealing a cashout nets you 300 rather than 100 XP. The amount given for your team finishing a round, whether in first, second, third or fourth, has also changed, along with the bumper amounts given for completing weekly contracts.
Here’s the full list of XP tweaks:
Contracts
Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)
Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)
Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-)
XP
Increased the amount of XP given for opening a vault from 100 to 200 (+)
Increased the amount of XP given for starting a cashout from 100 to 300 (+)
Increased the amount of XP given for completing a cashout from 200 to 400 (+)
Increased the amount of XP given for stealing a cashout from 100 to 300 (+)
Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)
Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)
Increased the amount of XP given for finishing in 3rd place in a round from 200 to 400 (+)
Increased the amount of XP given for finishing in 2nd place in a round from 400 to 600 (+)
Increased the amount of XP given for finishing in 1st place in a round from 600 to 800 (+)
The update also disables the “Dead Go Boom” game show event. This time-limited modifier would make bodies explode shortly after death during matches, but the developers say they feel it “punishes melee users too much at present.” They hope to bring it back after a re-work “at some point in the future.”
You can find the full 1.7.0 patch notes over on Steam.
I played The Finals for a happy 40 hours after launch and then, without really thinking about it, stopped. Personally I think that’s to the game’s credit. I loved it and then moved on, satisfied, and I’m glad I don’t feel compelled to play it in perpetuity.
It’s probably bad news if you’re a free-to-play multiplayer game with server costs and you need people to keep coming back and buying cosmetics in order to survive, however. For that reason, I fear for The Finals’ long-term future. It’s a great game that deserves to be playable for years to come. This change seems designed to help with that, by advancing players through the battle pass faster and thus making the premium battle pass, I’d guess, more enticing.
Are you excited for GTA 6?
41,331 votes
Yes, it’s going to be amazing
It looks good but I’m waiting to see more
No, I’ve been tricked by trailers before
No, Rockstar games aren’t for me
Hard to get excited about a game from one trailer
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IN THIS ARTICLE
The Finals
Video Game
Follow
RELATED TOPICS
Embark Studios
Shooter
ABOUT THE AUTHOR
Graham Smith avatar
Graham Smith
Deputy Editorial Director
Rock Paper Shotgun’s former editor-in-chief and current corporate dad. Also, he continues to write evening news posts for some reason.
COMMENTS
See all responses to this article (0)
MORE ON THE FINALS
The Finals’ 1.5 update introduces the multiplayer shooter’s first time-limited mode, a solo free-for-all
The Finals stops players taking unfair advantage from controller aim assist
The Finals weapon tier list
The Finals best loadouts
The Finals holiday update is not very merry reading for Heavy players
The Finals technical issue has been preventing “banning cheaters efficiently”
Review: The Finals review: the most exciting new multiplayer shooter in years
How to invite friends in The Finals
The Finals’ latest patch makes progression faster, stops corpses exploding
The exploding wasn’t a bug
A light, medium and heavy ready for battle before a match in The Finals.
Image credit: RPS/Embark Studios
Graham Smith avatar
News by Graham Smith Deputy Editorial Director
Published on Feb. 10, 2024
Follow The Finals
The Finals update 1.7.0, released this past week, brings significant changes to the destructive shooter’s progression system. These enhancements aim to make it faster for players to advance through battle pass levels, making the premium battle pass more enticing.
The patch introduces several XP tweaks, such as increased XP for opening vaults, stealing cashouts, and finishing rounds. Weekly Contracts and Weekly Goals also yield more XP. The full list of XP tweaks is provided below:
Contracts
Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)
Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)
Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-)
XP
Increased the amount of XP given for opening a vault from 100 to 200 (+)
Increased the amount of XP given for starting a cashout from 100 to 300 (+)
Increased the amount of XP given for completing a cashout from 200 to 400 (+)
Increased the amount of XP given for stealing a cashout from 100 to 300 (+)
Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)
Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)
Increased the amount of XP given for finishing in 3rd place in a round from 200 to 400 (+)
Increased the amount of XP given for finishing in 2nd place in a round from 400 to 600 (+)
Increased the amount of XP given for finishing in 1st place in a round from 600 to 800 (+)
The update also disables the “Dead Go Boom” game show event, which made bodies explode shortly after death during matches. The developers believe this event punishes melee users too much at present and plan to bring it back after a re-work “at some point in the future.”
These progression enhancements should make The Finals more accessible and enjoyable for new players while keeping existing players engaged. However, it remains to be seen how these changes will impact The Finals’ long-term future, as the game relies on a steady player base to generate revenue from cosmetics and other in-game purchases.
I played The Finals for 40 hours after launch and then stopped playing without really thinking about it. Personally, I think that’s a testament to the game’s quality. I loved it and then moved on, satisfied. However, for the game’s long-term success, it’s crucial that new players are attracted and retained. These progression changes seem designed to help with that.
Are you excited for the upcoming release of GTA 6?
Yes: 41,331 votes
No: 0 votes
Rock Paper Shotgun is the home of PC gaming. Sign in and join us on our journey to discover strange and compelling PC games.
Sign in with Google
Sign in with email
IN THIS ARTICLE
The Finals
Video Game
Follow
RELATED TOPICS
Embark Studios
Shooter
ABOUT THE AUTHOR
Graham Smith avatar
Graham Smith
Deputy Editorial Director
Rock Paper Shotgun’s former editor-in-chief and current corporate dad. Also, he continues to write evening news posts for some reason.
COMMENTS
See all responses to this article (0)
MORE ON THE FINALS
The Finals’ 1.5 update introduces the multiplayer shooter’s first time-limited mode, a solo free-for-all
The Finals stops players taking unfair advantage from controller aim assist
The Finals weapon tier list
The Finals best loadouts
The Finals holiday update is not very merry reading for Heavy players
The Finals technical issue has been preventing “banning cheaters efficiently”
Review: The Finals review: the most exciting new multiplayer shooter in years
How to invite friends in The Finals
The Finals’ latest patch makes progression faster, stops corpses exploding
The exploding wasn’t a bug
A light, medium and heavy ready for battle before a match in The Finals.
Image credit: RPS/Embark Studios
Graham Smith avatar
News by Graham Smith Deputy Editorial Director
Published on Feb. 10, 2024
Follow The Finals
The Finals update 1.7.0, released this past week, brings significant changes to the destructive shooter’s progression system. These enhancements aim to make it faster for players to advance through battle pass levels, making the premium battle pass more enticing.
The patch introduces several XP tweaks, such as increased XP for opening vaults, stealing cashouts, and finishing rounds. Weekly Contracts and Weekly Goals also yield more XP. The full list of XP tweaks is provided below:
Contracts
Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)
Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)
Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-)
XP
Increased the amount of XP given for opening a vault from 100 to 200 (+)
Increased the amount of XP given for starting a cashout from 100 to 300 (+)
Increased the amount of XP given for completing a cashout from 200 to 400 (+)
Increased the amount of XP given for stealing a cashout from 100 to 300 (+)
Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)
Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)
Increased the amount of XP given for finishing in 3rd place in a round from 200 to 400 (+)
Increased the amount of XP given for finishing in 2nd place in a round from 400 to 600 (+)
Increased the amount of XP given for finishing in 1st place in a round from 600 to 800 (+)
The update also disables the “Dead Go Boom” game show event, which made bodies explode shortly after death during matches. The developers believe this event punishes melee users too much at present and plan to bring it back after a re-work “at some point in the future.”
These progression enhancements should make The Finals more accessible and enjoyable for new players while keeping existing players engaged. However, it remains to be seen how these changes will impact The Finals’ long-term future, as the game relies on a steady player base to generate revenue from cosmetics and other in-game purchases.
I played The Finals for 40 hours after launch and then stopped playing without really thinking about it. Personally, I think that’s a testament to the game’s quality. I loved it and then moved on, satisfied. However, for the game’s long-term success, it’s crucial that new players are attracted and retained. These progression changes seem