September 20, 2024

Starfield Title Update 1.9.47.0: A Comprehensive Look at the Over 100 Fixes, Tweaks, and Improvements

6 min read

Starfield, the highly anticipated space exploration game developed by Bethesda, has recently received a significant update in the form of Title Update 1.9.47.0. This patch brings a multitude of fixes, tweaks, and improvements to enhance the overall gaming experience for players. In this article, we will delve deeper into the full patch notes, providing a comprehensive look at each category of changes.

First and foremost, the animation department has seen some notable improvements. Player character’s eyes remaining closed instead of blinking in third-person view have been addressed. Rare cases of small animation pops in third-person mode have also been fixed.

PC gamers can expect a substantial graphical enhancement with this update. Reflections on water have been improved, as have shadows, textures, and lighting at 73 locations.

Bethesda has tackled a variety of crashes with this patch. Additionally, they have resolved various FSR2 and DLSS artifacts. For those who prefer not to use any upscaling tech, the team has addressed various geometry, texture, and ghosting issues.

Quests have received several fixes as well. There are also some improvements for Powers and Outposts.

Unfortunately, Starfield’s 30fps HUD space stuttery issues have not been addressed in this patch. Bethesda has yet to explain why they have not resolved this issue. Players can find a mod to fix this problem in our “Best Starfield Mods” article.

The update is now available for download, with Steam automatically downloading the beta update the next time users launch its client. Below, you can find the full patch notes for Starfield Beta Patch 1.9.47.0.

Starfield Beta Patch 1.9.47.0 Release Notes

FIXES AND IMPROVEMENTS

ANIMATION
– Fixed player character’s eyes remaining closed instead of blinking in third person view.
– Addressed rare cases where small animation pops could be seen in third person.

CREATURES AND ENEMIES
– Fixed incorrectly invisible creatures on some planets.
– Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.

CREW AND COMPANIONS
– Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
– Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.

GENERAL
– Fixed an issue that prevented Windows users from saving if their username featured certain characters (PC).
– Fixed rare save game corruptions on PC (MSS and Steam).
– Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
– Fixed player marker following the camera on the surface map.
– Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
– Body type should no longer reset to default when loading a Starborn save from the main menu.
– Fixed flickering on Neon’s Trade Tower elevator panel.
– Improved the appearance of the Ryujin Kiosk material during nighttime.
– Fixed a rare issue with how Cydonia’s panel could display the hours without incident.
– Added Optimizations to cloud syncing of save games (MSS/Xbox).
– Improved how crowds behave when desired target is reserved.
– Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
– Fixed unintended text appearing on the shipbuilder’s UI.
– Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
– Various stability improvements.

GRAPHICS
– Improved widescreen support (32:9, 21:9 and 16:10).
– Added support for stars displaying sun disk geometry.
– Shadows can now be seen on planet rings from planet surface.
– Improved eyes and skin on crowd characters.
– Improved reflection on water.
– Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
– Improved contact shadows on character cloth (PC High/Ultra).
– Improved contact shadows on first person (PC Ultra).
– Improved lighting in character generation menu.
– Reduced the appearance of some minor artifacts during cutscene camera transitions.
– Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
– Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
– Addressed various shadow popping, flickering and artifact issues.
– Improved the visibility of the sun’s lens flare during sunrise and sunset.
– Fixed a rare issue where foam or grime would not show up.
– Fixed rare flickering VFX that could occur in space (Xbox Series S).
– Fixed rare hair flickering (Xbox Series X/S).
– Fixed occasional flicker on digiframes and TV screens.
– Adjusted the appearance of bloom when activating the handscanner.
– Improved the appearance of clouds during weather transitions.
– Fixed a rare issue that could cause intermittent bands to appear in distance fog.
– Fixed a rare issue that could cause fog color to appear inconsistent.
– Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
– Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
– Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
– Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
– Fixed flickering when using the handscanner with DLSS enabled.
– Fixed initial lighting conditions when landing on a planet.
– Improved lighting at 73 locations.
– Fixed various geometry, texture, and ghosting issues.

OUTPOSTS
– Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
– Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
– Fixed an issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
– Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
– Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.

POWERS
– Fixed a rare issue that could cause the Phased Time power to remain enabled.
– Fixed the extreme speed that could occur in zero G when using the Phased Time power.
– Solar Flare Power now accounts for critical hits.

QUESTS AND RANDOM ENCOUNTERS
– Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko” (Absolute Power).
– Fixed possible control-lock that could occur if caught by security (Background Checks).
– Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks (Derelict Ship).
– Fixed a rare occurrence where the door to Sub 12 could remain locked (Drinks on the House).
– Fixed an issue where Delgado could get stuck at bottom of stairs during “Continue Exploring the Lock” that could occur if The Lock was left during Delgado’s history dialogue (Echoes of the Past).
– Fixed Delgado and Mathis’ guns becoming invisible (Echoes of the Past).
– Fixed an issue that could prevent the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda) (Failure to Communicate).
– Fixed a rare crash that could occur when trying to dock with The Eye (Further Into the Unknown).
– Fixed an issue that could prevent the quest from starting after completing The Old Neighborhood (Into the Unknown).
– Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective (Into the Unknown).
– Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key (Legacy’s End).
– Fixed a debris pile where the player could become stuck while trying to reach the Mess Hall (Legacy’s End).
– Fixed a dialogue between Sarah and Walter not playing at The Lodge (Missed Beyond Measure).
– Fixed companions not following player during personal quests (No Sudden Moves).
– Fixed various issues related to Mei Devine becoming inaccessible and the objective updated (On The Run).

This concludes our comprehensive look at the over 100 fixes, tweaks, and improvements in Starfield Title Update 1.9.47.0. We hope this article provides valuable information for players looking to enhance their Starfield gaming experience.

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