Star Wars Jedi: Survivor Receives Update 7.5 with Fixes and Ray Tracing Quality Improvements
2 min readRespawn, the developer behind Star Wars Jedi: Survivor, has just rolled out a new update, labeled as Update 7.5. This update aims to enhance the gaming experience by addressing several issues and making specific quality improvements, particularly when Ray Tracing is disabled.
Delving into the specifics of Patch 7.5, it focuses on resolving problems related to creature and vehicle animations, contributing to smoother and more immersive gameplay. Furthermore, it includes a fix for binocular beacons, which were previously not functioning correctly when ray tracing was turned off. These improvements are welcomed by players seeking a more polished and enjoyable gaming experience.
However, it’s important to note that Update 7.5 does not introduce any performance enhancements, which may disappoint those hoping for a boost in the game’s overall optimization. The notorious traversal stuttering issues, which have plagued the game, also remain unresolved. In addition, there are still reports of crashes occurring in Jedha when Ray Tracing is enabled. This suggests that, as of now, Respawn does not seem to be prioritizing major performance or optimization upgrades.
For players aiming to enjoy Star Wars Jedi: Survivor on PC without the hindrance of stuttering and performance issues, the most effective solution is to equip themselves with a high-end PC system. While some traversal stutters may persist, the overall experience will be significantly smoother and more enjoyable.
As a reminder, the update is automatically available to Steam and EA App users. It will be downloaded the next time you launch the respective clients, ensuring that players can promptly access these fixes and improvements.
For a comprehensive list of changes introduced in Update 7.5, please refer to the complete changelog provided by Respawn.
John, the founder and Editor in Chief at DSOGaming, is a dedicated PC gaming enthusiast who also passionately advocates for the modding and indie gaming communities. Although his gaming journey began on consoles, particularly with a fondness for 16-bit consoles like the SNES, he eventually made the transition to the PC platform. This shift was largely influenced by 3DFX and their iconic dedicated 3D accelerator graphics card, the Voodoo 2. Interestingly, John has delved academically into the field of PC graphics cards, authoring a higher degree thesis on “The Evolution of PC Graphics Cards.”
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